package com.zk.fm.entity;

public class Player {
	private String name;

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public int getCorners() {
		return corners;
	}

	public void setCorners(int corners) {
		this.corners = corners;
	}

	public int getCrossing() {
		return crossing;
	}

	public void setCrossing(int crossing) {
		this.crossing = crossing;
	}

	public int getDribbling() {
		return dribbling;
	}

	public void setDribbling(int dribbling) {
		this.dribbling = dribbling;
	}

	public int getFinishing() {
		return finishing;
	}

	public void setFinishing(int finishing) {
		this.finishing = finishing;
	}

	public int getFirst_touch() {
		return first_touch;
	}

	public void setFirst_touch(int firstTouch) {
		first_touch = firstTouch;
	}

	public int getFree_kick_taking() {
		return free_kick_taking;
	}

	public void setFree_kick_taking(int freeKickTaking) {
		free_kick_taking = freeKickTaking;
	}

	public int getHeading() {
		return heading;
	}

	public void setHeading(int heading) {
		this.heading = heading;
	}

	public int getLong_shots() {
		return long_shots;
	}

	public void setLong_shots(int longShots) {
		long_shots = longShots;
	}

	public int getLong_throws() {
		return long_throws;
	}

	public void setLong_throws(int longThrows) {
		long_throws = longThrows;
	}

	public int getMarking() {
		return marking;
	}

	public void setMarking(int marking) {
		this.marking = marking;
	}

	public int getPassing() {
		return passing;
	}

	public void setPassing(int passing) {
		this.passing = passing;
	}

	public int getPenalty_taking() {
		return penalty_taking;
	}

	public void setPenalty_taking(int penaltyTaking) {
		penalty_taking = penaltyTaking;
	}

	public int getTackling() {
		return tackling;
	}

	public void setTackling(int tackling) {
		this.tackling = tackling;
	}

	public int getTechnique() {
		return technique;
	}

	public void setTechnique(int technique) {
		this.technique = technique;
	}

	public int getAggression() {
		return aggression;
	}

	public void setAggression(int aggression) {
		this.aggression = aggression;
	}

	public int getAnticipation() {
		return anticipation;
	}

	public void setAnticipation(int anticipation) {
		this.anticipation = anticipation;
	}

	public int getBravery() {
		return bravery;
	}

	public void setBravery(int bravery) {
		this.bravery = bravery;
	}

	public int getComposure() {
		return composure;
	}

	public void setComposure(int composure) {
		this.composure = composure;
	}

	public int getConcentration() {
		return concentration;
	}

	public void setConcentration(int concentration) {
		this.concentration = concentration;
	}

	public int getCreativity() {
		return creativity;
	}

	public void setCreativity(int creativity) {
		this.creativity = creativity;
	}

	public int getDecisions() {
		return decisions;
	}

	public void setDecisions(int decisions) {
		this.decisions = decisions;
	}

	public int getDetermination() {
		return determination;
	}

	public void setDetermination(int determination) {
		this.determination = determination;
	}

	public int getFlair() {
		return flair;
	}

	public void setFlair(int flair) {
		this.flair = flair;
	}

	public int getInfluence() {
		return influence;
	}

	public void setInfluence(int influence) {
		this.influence = influence;
	}

	public int getOff_the_ball() {
		return off_the_ball;
	}

	public void setOff_the_ball(int offTheBall) {
		off_the_ball = offTheBall;
	}

	public int getPositioning() {
		return positioning;
	}

	public void setPositioning(int positioning) {
		this.positioning = positioning;
	}

	public int getTeamwork() {
		return teamwork;
	}

	public void setTeamwork(int teamwork) {
		this.teamwork = teamwork;
	}

	public int getWork_rate() {
		return work_rate;
	}

	public void setWork_rate(int workRate) {
		work_rate = workRate;
	}

	public int getAcceleration() {
		return acceleration;
	}

	public void setAcceleration(int acceleration) {
		this.acceleration = acceleration;
	}

	public int getAgility() {
		return agility;
	}

	public void setAgility(int agility) {
		this.agility = agility;
	}

	public int getBalance() {
		return balance;
	}

	public void setBalance(int balance) {
		this.balance = balance;
	}

	public int getJumping() {
		return jumping;
	}

	public void setJumping(int jumping) {
		this.jumping = jumping;
	}

	public int getNatural_fitness() {
		return natural_fitness;
	}

	public void setNatural_fitness(int naturalFitness) {
		natural_fitness = naturalFitness;
	}

	public int getPace() {
		return pace;
	}

	public void setPace(int pace) {
		this.pace = pace;
	}

	public int getStamina() {
		return stamina;
	}

	public void setStamina(int stamina) {
		this.stamina = stamina;
	}

	public int getStrength() {
		return strength;
	}

	public void setStrength(int strength) {
		this.strength = strength;
	}

	private int corners;
	private int crossing;
	private int dribbling;
	private int finishing;
	private int first_touch;
	private int free_kick_taking;
	private int heading;
	private int long_shots;
	private int long_throws;
	private int marking;
	private int passing;
	private int penalty_taking;
	private int tackling;
	private int technique;

	private int aggression;
	private int anticipation;
	private int bravery;
	private int composure;
	private int concentration;
	private int creativity;
	private int decisions;
	private int determination;
	private int flair;
	private int influence;
	private int off_the_ball;
	private int positioning;
	private int teamwork;
	private int work_rate;

	private int acceleration;
	private int agility;
	private int balance;
	private int jumping;
	private int natural_fitness;
	private int pace;
	private int stamina;
	private int strength;

	public int getConsistency() {
		return consistency;
	}

	public void setConsistency(int consistency) {
		this.consistency = consistency;
	}

	public int getDirtiness() {
		return dirtiness;
	}

	public void setDirtiness(int dirtiness) {
		this.dirtiness = dirtiness;
	}

	public int getImp_matches() {
		return imp_matches;
	}

	public void setImp_matches(int impMatches) {
		imp_matches = impMatches;
	}

	public int getInjury_proneness() {
		return injury_proneness;
	}

	public void setInjury_proneness(int injuryProneness) {
		injury_proneness = injuryProneness;
	}

	public int getVersatility() {
		return versatility;
	}

	public void setVersatility(int versatility) {
		this.versatility = versatility;
	}

	private int consistency;
	private int dirtiness;
	private int imp_matches;
	private int injury_proneness;
	private int versatility;
	
	
	private long id;

	public long getId() {
		return id;
	}

	public void setId(long id) {
		this.id = id;
	}
}
